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Pinball Construction Set
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Pinball Construction Set : ウィキペディア英語版
Pinball Construction Set

''Pinball Construction Set'' (''PCS'') is a video game by Bill Budge published by Electronic Arts. It was developed for the Apple II and ported to the Atari 8-bit computers in 1983. It was later ported to the Commodore 64, Macintosh, and MS-DOS (as a PC booter).
''Pinball Construction Set'' created a new genre of video games—the "builder" or "construction set" class of games. With PCS, users can construct their own virtual pinball machine, by dropping controls onto a table. Controls included bumpers, flippers, spinners and other standard pinball paraphernalia. Attributes such as gravity and the physics model could also be modified. Users could save their creations and develop custom artwork to go along with them. Tables could be saved on floppy disks and freely traded; ''Pinball Construction Set'' was not needed to play the tables.
==Development==
Bill Budge, the author of the popular ''Raster Blaster'' pinball game for the Apple II series, began developing ''Pinball Construction Set'' in July 1982. He did not want to write another game ("all the current (arcade) games are either maze games or ''Pong''; I didn't want any part of that"), but began experimenting with game and graphical tools he had written. As part of the development process he purchased and disassembled an old Gottlieb ''Target Alpha'' pinball machine, so his new project could accurately depict its components. Budge does not enjoy playing video games, and described having to play pinball for months while developing ''Pinball Construction Set'' as "sheer torture".
The project was very ambitious, especially for the Apple's limited memory and graphics capabilities. While Budge did not work on the Apple Lisa project as an Apple employee from 1980 to 1981 he was aware of it and the Graphic User Interface research at Xerox PARC, and gave ''Pinball Construction Set'' a Lisa-like user interface. He originally published and distributed the game via his publishing company BudgeCo in late 1982; the box art was a photograph of the parts of the disassembled pinball machine. It did not sell well, however, as BudgeCo did not have the distribution network that other, larger companies did. Budge agreed to have EA to publish his game when Trip Hawkins approached him in 1983. ''Raster Blaster'' and other projects had already made Budge a celebrity among Apple II owners, and his name was much larger than the name of the software on EA's ''Pinball Construction Set'' box art.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Pinball Construction Set」の詳細全文を読む



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